Live mesh not updating
We do this by making use of the Rebuild at Runtime feature for Nav Mesh's. Microsoft provides several free and effective tools for you to store and synchronize your files and documents via the Internet.Support for discussion groups and Remote Desktop Search was also removed in the update.The new client had some user interface and branding updates and contained several bug fixes - including official support for Windows Vista and discontinued support for Windows 2000.You can create folders on your Live Desktop, which are stored on the Microsoft servers and can be accessed from any Web browser.The Live Desktop shows up as another device in your mesh.Now, if there was a way to cleverly identify what needs to be updated, and what can be skipped, that would be awesome, right? However, it does NOT run an update cycle on each property change!Instead, it runs in a scheduled or event-driven way, one could say 'from time to time'. When the scheduled update happens, it will only ever touch properties which have been marked as dirty, completely ignoring anything related. First the parent/child (or Armature), secondly the shape key.
If move the driver bone, it works fine, but right click to cancel, the scale of the driven bone doesn't update until a frame change or movement on the bone itself, but the shape key does. This can be re-phrased as 'how does a 3D app know what needs to be recalculated'?Edit: Thanks to aliasguru, I found out to solve this you can: 1. What sounds stupidly simple triggers a massive chain of possible updates: The object in question could: As you can see, there is a Ton (pun intended) of possible follow-up calculations that might need to happen.